- Points per gamePPG
- A player's average points scored per game, over the games in the span shown. The headline scoring stat.
- Rebounds per gameRPG
- Average rebounds — offensive plus defensive — grabbed per game.
- Assists per gameAPG
- Average assists (passes leading directly to a made basket) per game.
- Minutes per gameMPG
- Average minutes played per game — a proxy for role and workload.
- Field-goal percentageFG%
- Made field goals divided by attempts. Overall shooting accuracy from the floor (excludes free throws).
- Free-throw percentageFT%
- Free throws made divided by free throws attempted. The one shot in basketball taken with nobody defending it, which is why it is read as a skill floor rather than a measure of difficulty faced.
- Three-point percentage3P%
- Made three-pointers divided by three-point attempts — a measure of outside shooting efficiency.
- True shooting percentageTS%
- A shooting-efficiency measure that credits threes and free throws: points / (2 × (FGA + 0.44 × FTA)). Truer than FG% because it values the extra point on a three and free-throw scoring.
- Effective field-goal percentageeFG%
- Field-goal percentage adjusted so a made three counts 1.5×, since it's worth 50% more than a two.
- Usage rateUSG%
- An estimate of the share of his team's possessions a player finishes while on the floor — by shooting, drawing a shooting foul, or turning it over. Five players share 100%, so 20% is average by construction; a primary option lives near 30%. It measures how often the offence runs through someone, not how well it goes.
- Net ratingNET
- Points scored minus points allowed per 100 possessions. A team at +5 outscores opponents by five points per 100 possessions; dividing by possessions rather than by games is what stops a fast team looking better than an efficient one.
- Offensive ratingORTG
- Points a team scores per 100 possessions. Dividing by possessions rather than by games is what separates a good offence from a fast one — two teams can average the same points a game while one is far more efficient with the ball.
- Defensive ratingDRTG
- Points a team allows per 100 possessions. A low number is good. At team level it is a real measurement; the player-level version attributes team defence to individuals and is far shakier, which is why it is best read as a team stat.